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MacLife - Apple service serwis@maclife.pl +48 (22) 465-97-15 PLN, EUR, USD Cash, Credit Card Monday to Friday 08:00 a.m.-7:00 p.m. 105A Szaserow Street 04-335 Warsaw Poland 31 Pulawska Street 02-508 Warsaw Poland 4 Przysnacka Street 04-148 Warsaw Poland 26a Glogowska Street 60-736 Poznan Poland 1 Sobotki Street 80-247 Gdansk Poland

Apple service for you!

We are the oldest post-warranty Apple service in Poland.
Since 2007 we are constantly fixing the family of iPhone,iPad, Mac and Apple watch. Despite the mature age, we are still the innovative and developing firm, which offers standards of customer service.

In every stage of our work we don't forget about that, we are for customers, not they for us. That's why alike device and a human always are served perfectly. You don't need to believe in our words of advertising text - come to us and convince on your own Apple!

Little Nightmares II is a compact, unnerving puzzle-platformer that amplifies the original’s atmosphere with tighter levels, more creative set-pieces, and a partner dynamic that both aids and complicates exploration. Its strengths are mood, pacing, and environmental storytelling: the game communicates dread through scale, sound design, and grotesque character design rather than explicit exposition. Players navigate cramped, oppressive spaces where every corridor and classroom reveals a desperate, uncanny logic—half childhood nightmare, half social satire—making each encounter memorable without relying on combat-heavy mechanics.

Where you can find us? We are where you are!

We try to be everywhere where our customers are, that’s why we are successfully opening
new service points in another cities. Do not worry if your city is only in our future plan – that’s why we started door-to-door help, which work perfectly!

Little Nightmares Ii Nspbase Gamerar Apr 2026

Little Nightmares II is a compact, unnerving puzzle-platformer that amplifies the original’s atmosphere with tighter levels, more creative set-pieces, and a partner dynamic that both aids and complicates exploration. Its strengths are mood, pacing, and environmental storytelling: the game communicates dread through scale, sound design, and grotesque character design rather than explicit exposition. Players navigate cramped, oppressive spaces where every corridor and classroom reveals a desperate, uncanny logic—half childhood nightmare, half social satire—making each encounter memorable without relying on combat-heavy mechanics.

Fix the Apple
without leaving
the home

coffee Sit comfortably where you are sitting.
Fill the form in 3 minutes and wait for the courier.

We will put a value on, call, fix and return. Believe us – it really works!